Hello all, Under OSG 1.2, I controlled the orientation of an osgGA manipulator through the use of a coordinate frame callback.
Under 2.4, I am using the same exact code, but the callback never happens. Here is the code snippet. Viewer is osgProducer (yes, still). This loop runs 4 times. Viewer->getKeySwitchMatrixManipulator()->setHomePosition(eyeECEF, centerECEF, upECEF, false); cECEFFrameCB *cb = new cECEFFrameCB; for(unsigned int i = 0; i< Viewer->getKeySwitchMatrixManipulator()->getNumMatrixManipulators(); i++) { osgGA::MatrixManipulator *mm = Viewer->getKeySwitchMatrixManipulator()->getMatrixManipulatorWithIndex(i ); if(mm) { mm->setCoordinateFrameCallback(cb); mm->setHomePosition(eyeECEF, centerECEF, upECEF, false); } } Where the ECEFFrameCB is derived from the osgGA:MatrixManipulator::CoordinateFrameCallback. I put a print in there, and it is never called. Has this functionality been disabled? What I am trying to do is set the up, side, and front vectors so that the manipulator behaves better. Thanks, Chris _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org