Hi Sam,

On Mon, Aug 4, 2008 at 10:56 AM, Sam <[EMAIL PROTECTED]> wrote:
> I hope there will be a name now, otherwise call me Sam :)

Yep, name came through thanks.  Named posts help keep an informal and
friendly atmosphere on the list ;-)

> The funny thing is that disabling light worked before on other models, while
> assigning emission color, the objects have color, no matter if lighting is
> on or off (actually it is not full white, but I am on it)

The OpenGL material/lighting behaviour can be a bit perplexing, I'd
recommend reading well up on OpenGL materials and lighting.

> The other problem was solved by using the StatsVisitor (which I wanted to
> avoid). Traversing nodes clearing states and setting color arrays to 0
> helped.

If you disable he glColorMaterial contribution off then the vertex
colour arrays won't have any effect, in the OSG you can do this via:

   material->setColorMode(osg::Material::OFF);

Robert.
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