Hi Sam, On Mon, Aug 4, 2008 at 10:56 AM, Sam <[EMAIL PROTECTED]> wrote: > I hope there will be a name now, otherwise call me Sam :)
Yep, name came through thanks. Named posts help keep an informal and friendly atmosphere on the list ;-) > The funny thing is that disabling light worked before on other models, while > assigning emission color, the objects have color, no matter if lighting is > on or off (actually it is not full white, but I am on it) The OpenGL material/lighting behaviour can be a bit perplexing, I'd recommend reading well up on OpenGL materials and lighting. > The other problem was solved by using the StatsVisitor (which I wanted to > avoid). Traversing nodes clearing states and setting color arrays to 0 > helped. If you disable he glColorMaterial contribution off then the vertex colour arrays won't have any effect, in the OSG you can do this via: material->setColorMode(osg::Material::OFF); Robert. _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org