Hi, the actual reason why I'm asking is very specific - but in fact the intention is quite 'generic'.
FlightGear typically uses the AC3D format for drawing aircraft models and scenery buildings. This works quite nicely - this is one of our usual eye-catchers: http://foxtrot.mgras.net/bitmap/FGFS/ggb-ac.png Now I've been building OSG 2.6.0 with the Collada DOM 2.1.1, I took 'osgconv' to convert the .ac model into a .dae and replaced the respective reference in our FlightGear Scenery. This is how our eye-catcher looks as an OSG-converted Collada model: http://foxtrot.mgras.net/bitmap/FGFS/ggb-dae.png Apparently, contrary to my earliest assumptions, this is not solely specific to the Collada writer. As a comparison, when I'm subsituting the .ac with an .ive file (OSG-converted from the .ac as well) it's the same story: http://foxtrot.mgras.net/bitmap/FGFS/ggb-ive.png I'm getting curious: Does file format conversion with OSG 'normalize' the orientation, does the AC3D reader behave differently when loading a model for FlightGgear, is there something else I should take into account ? I've put a little package onto the site for those who'd like to try it out. This contains the original .ac model, the involved texture files plus the .dae and .ive as a result of my convertion attempts: http://foxtrot.mgras.net/bitmap/FGFS/ggb.tar.bz2 Thanks for reading, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -------------------------------------------------------------------------- _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org