Hello, the osgtext3D example (OpenSceneGraph 2.6.0) seems to have the normals of the side-surface pointing in the same direction as the front-surface normals. The side-surface does not get shaded correctly and has the same color as the front-surface of the 3D text. Is there a way how to fix the normals of the side-surface, so it gets shaded correctly? Regards, Petr
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