Hello,
the osgtext3D example (OpenSceneGraph 2.6.0) seems to have the normals
of the side-surface pointing in the same direction as the front-surface
normals. The side-surface does not get shaded correctly and has the same
color as the front-surface of the 3D text.
 
Is there a way how to fix the normals of the side-surface, so it gets
shaded correctly?
 
 
Regards,
Petr
 
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