I have a terrain model, that has some high resolution texture. This texture is mipmapped.
If I view the model at a slight distance, it appears blurrier than I would like. If I go into wireframe, it sharpens up. The polygon density is such that it almost appears filled. To make sure this isn't an optical illusion, I quantified this by loading in different colors for the different miplevels. I get a noticable (sharper) shift in the colors loaded for the same view, with wireframe on. Is this a standard GL behavior, or possibly an OSG setting, maybe video card? I have OSG 2.4, nvidia 7950 with recent driver, XP. Thanks, Chris
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