Hello Oren,

oren david wrote:
> I've a mesh onject I've build from a .STL file. how do I get it colored
> using a gradient colors?? and how do I specify which color I want in the
> gradient ( I dont want all the range between blue and red).

The STL loader creates a Geometry with per-primitive (triangles) colours and no 
texture
coordinates (not available in STL).

You could use a fragment shader to assign colours based on world coordinate.
Or use a 1D gradient texture and (probably object-linear) TexGen to create 
texture
coordinates.

Cheers,
/ulrich
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