In OSG 2.6, is the DataVariance value only used by the Optimizer or is it also 
used during the frame processing? 

I've had some problems in the past with the StaticObjectDetectionVisitor and 
the Optimizer (assume "sharing" part of the Optimizer) doing some things to my 
scene graph which cause it to render incorrectly when I don't specify my 
DataVariance as being DYNAMIC. 

Is there a reason why there is a StaticObjectDetectionVisitor being done when 
setSceneData() is performed independent of the Optimizer settings? Is the 
DataVariance value used by something other than the Optimizer?

Paul P.



      
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