In OSG 2.6, is the DataVariance value only used by the Optimizer or is it also
used during the frame processing?
I've had some problems in the past with the StaticObjectDetectionVisitor and
the Optimizer (assume "sharing" part of the Optimizer) doing some things to my
scene graph which cause it to render incorrectly when I don't specify my
DataVariance as being DYNAMIC.
Is there a reason why there is a StaticObjectDetectionVisitor being done when
setSceneData() is performed independent of the Optimizer settings? Is the
DataVariance value used by something other than the Optimizer?
Paul P.
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