I've been trying to find a way to get movie textures to play using only a
.osg file as the input to osgviewer. From skulking around in the source
code I figured out how "osgviewer --movie" plays movies on a polygon and
took that idea and applied it to the texture handling source files in
osgPlugins/osg.
I added the following code to Texture1D.cpp, Texture2D.cpp, Texture3D.cpp
and TextureRectangle.cpp:
#include "osg/ImageStream"
....
if (fr[0].matchWord("movie") && fr[1].isString())
{
std::string filename = fr[1].getStr();
Image* image = fr.readImage(filename.c_str());
ImageStream* imagestream = dynamic_cast<osg::ImageStream*>(image);
if (imagestream) {
texture.setImage(imagestream);
imagestream->play();
}
}
....
So far it's worked. Is this something that's going to work out in the
long run? Is there a better way for me to do what I've done?
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