Yes these will work

 

But you can only do OpenGL calls in a  process that has a valid Opengl
context in the case of OSG  the is the draw thread

 

We do ours in the first call to draw in a draw callback, 

 

Search the archives for more info if you require more in-depth answer

 

 

__________________________________________________________
Gordon Tomlinson 

 <mailto:[EMAIL PROTECTED]> [EMAIL PROTECTED]
IM:  <mailto:[EMAIL PROTECTED]> [EMAIL PROTECTED]
 <http://www.vis-sim.com/> www.vis-sim.com
<http://www.gordontomlinson.com/> www.gordontomlinson.com 

__________________________________________________________

 

From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ben Axelrod
Sent: Monday, September 22, 2008 6:28 PM
To: OpenSceneGraph Users
Subject: [osg-users] openGL extensions

 

I would like to detect if the user has the appropriate openGL extensions in
order to do shadowing.  However, when I do:

 

glGetString(GL_VERSION)

glGetString(GL_EXTENSIONS)

 

They return null.  How can I get a list of the available extensions?  Is
there an easy way to get this info from OSG?

 

Also, how do I know which extensions I need for the different shadow
techniques?

 

Thanks,

-Ben

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