Greetings, Thanks for the response. I got the borderless window method to work and finished updating the code to 2.4. Is it possible to produce a true (exclusive mode) fullscreen view--perhaps by using an externally-created exclusive OpenGL context?
Thanks again, /* blahpers */ > Hi Tim, > > By default the osgViewer library will open up windows fullscreen, i.e. > try runing osgviewer or almost all of the osg examples. For examples > of explictly setting up windows have a look at the osgcamera example > and also the View::setUpView*() methods in src/osgViewer/View.cpp. > > The fullscreen window It is done using a borderless window, in the > same way the Producer did it. > > Robert. > > On Fri, Sep 5, 2008 at 7:47 PM, Tim Jaffe <blahpers_osg at yahoo.com> wrote: > > Greetings, > > > > I'm upgrading some old OSG 1.2 code to OSG 2.4 and need to implement the > > option to run in fullscreen mode. Sans Producer, how is this done? Also, > > is this true fullscreen (i.e., exclusive) mode or just a borderless topmost > > window sized to fit the screen? > > > > Many thanks in advanced, > > /* blahpers */ > > > > _______________________________________________ > > osg-users mailing list > > osg-users at lists.openscenegraph.org > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

