Ralf,

I did try your suggested approach but VPB crashes with an exception. I'm
assuming that I've reached the limits of VPB and that it can't handle the
high resolution database (all 1 meter texture with level 1 DTED over a 2
degree by 2 degree region) along with building the --whole-globe option. If
I do them separately, things seem to work fine. That's why I was wondering
if I can build them separately and then merge them together. Eventually I
would like to have several high res insets that I can merge in and out as
need be rather than have one huge database...

-Shayne

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ralf
Stokholm
Sent: Wednesday, October 08, 2008 3:14 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] VPB and multiple ive files...

Hi Shayne
 
>From what I understand about your question, this is what VPB is build for,
but in stead of chreating two ive*s you would simply feed the data to VPB
and ass for a whole world output. 
 
VPB will then automatically handle merging your high resolution area into
the whole globe terrain.
 
Not sure if this was what you asked for 
 
Brgs.
 
Ralf


2008/10/8 Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
<[EMAIL PROTECTED]>


        This may be a silly question but I was wondering if VPB supports
stitching multiple ive files or databases together? In other words, can I
build two separate ive files with VPB and then merge them together? I would
like to build a whole earth model in one ive file and then merge in another
ive file that has a high resolution inset so that the two are "tied"
together.

         

        If this inquiry doesn't make sense or is incomplete, please accept
my apologies.

         

        Thanks for the help in advance.

        -Shayne


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