Hi everyone,

    I have a problem with light. Later, my scene should be consist of a
multitude of planetary system each lit by a light, and for this reason that
I would have several light0.
   I have also seen the project "osgmanylights" but this method doesn't suit
me.

   For now, I have done a very simple osg file which display four spheres,
two on the left side of the scene and two on the right side. My two lights
are also located on both sides of the scene, each in a sphere.
   I would like use many light0 in my scene but osg display only the last.
Here is a screenshot with two light0 :

<a href="http://imageshack.us";><img src="
http://img185.imageshack.us/img185/4232/light0sj6.png"; border="0" alt="Image
Hosted by ImageShack.us"/></a><br/><a href="
http://g.imageshack.us/img185/light0sj6.png/1/";><img src="
http://img185.imageshack.us/img185/light0sj6.png/1/w652.png"; border="0"></a>

Only the last light0 (one the right) is displayed.

I have tried to understand the RenderStage and RenderBin class but for now,
still nothing...

Regards.

Attachment: miniUnivers.osg
Description: Binary data

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