----- From: Paul Melis at 2008-10-30 21:10-----
You've hit upon a phenomenon called 'gimbal lock'.
See
http://web.archive.org/web/20041029003853/http:/www.j3d.org/matrix_faq/matrfaq_latest.html#Q34
for an explanation (and possibly some different ways of controling your
camera).

Hi Paul,

Thanks for you quick answer. I've tried loading the matrix manually but I still get stuck when both x-axis and y-axis are PI/2. I am doing a mult after to apply the x,y,z offsets and then getting the inverse matrix before loading the camera. Will these actions thwart the fix ?

Thanks,
Steven

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