Hi, I found a strange behavior, and I would like someone to explain, if possible. In an ".osg" model (exported from Blender) the "rendering_hint OPAQUE_BIN" line in some StateSets causes my model to be lit in a funky way. It is sometimes correctly lit, sometimes not (looks like diffuse got away). In my app, I have: - a pStateset->setRenderBinDetails(11,"RenderBin") used to render HUD components, - and a pStateset->setRenderBinDetails(-1, "RenderBin") elsewhere for my sky sphere.
But if I change "OPAQUE_BIN" to "DEFAULT_BIN", then my model is correctly lit... Can someone explains what happened? Thanks. Sincerely, -- Sukender _______________________________________________ osg-users mailing list email@example.com http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org