If an IVE file is written out with the "noTexturesInIVEFile" option, it
references textures using an absolute path. Is this correct?
I wondered what will happen when the application is run on a different
machine with a different directory structure. So I changed the directory
name where the model lives (which would make the absolute path to
textures fail) but it loaded the textures just fine. Does OSG strip the
path and look in the directory of the IVE file first?
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