This very much looks like a driver bug so we'll need to contact NVidia
and get them on to. Anyone with a hotline to NVidia?
The driver devs I met at Siggraph said that sending to
was our best bet when we found bugs in their OpenGL implementations.
They also added that including a simple example (OpenGL only of course)
that reproduces the bug helps a lot (of course).
Wojtek also had some contact with NVidia devs for the double-makecurrent
bug, and apparently got some response from them, so perhaps he can advise.
Jean-Sebastien Guay [EMAIL PROTECTED]
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