We have a scene graph in which we want to make changes to every node's state 
set (switching textures). The scene graph consists of several nested PagedLOD 
objects(quad structure). After updating to OSG 2.6.1 from 2.2.0, not every LOD 
level gets visited by our NodeVisitor, when applied to the tree. Does anyone 
have any idea of what might be the problem?

Regards Ragnar and Linus
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