It sounds like a palette override flag issue.
 
If the ProxyNode comes from importing a FLT file, it will have a ParentPools
object attached to indicate how the override flags should be set during
re-export. If the exporter doesn't find a ParentPools attached to the
ProxyNode, it leaves all override bits set. We might want to change this
default to behave differently, or provide some other way of controlling the
parent override flags.
   -Paul
 


  _____  

From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Argentieri,
John-P63223
Sent: Tuesday, November 11, 2008 10:29 AM
To: [EMAIL PROTECTED]
Subject: Re: [osg-users] FLT Writer Duplicate Node Names?


Guys,
 
Has anyone used the ProxyNode in this way, in OpenFlight files? My primary
file and my externally referenced file are both OpenFlight files. The
externally referenced file gets loaded, but the texture is incorrect. The
texture applied to the model, in my case, is the only one that is used
internally in the primary OpenFlight file. For example, my terrain surface
is internal and textured as grass. My externally reference tree models are
shaped like trees, but also textured in grass. I've tried moving the tree's
texture files around to be sure that it wasn't a path issue. It didn't work.
 
Is there anyone that can help me to resolve the issues I am having? All I
want to do is write an OpenFlight file that contains several clones of
another OpenFlight file. The straightforward approach breaks -- not for the
current OSG loader, but for other loaders that expect node names to be
unique.
 
Your friend,
John Argentieri
 
  _____  

From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Paul Martz
Sent: Friday, November 07, 2008 1:51 PM
To: 'OpenSceneGraph Users'
Subject: Re: [osg-users] FLT Writer Duplicate Node Names?


The exporter writes an external reference record when it encounters a
ProxyNode. The importer should do the inverse operation.
 
I searched for the error text you mentioned, but could not find any code in
OSG that displays that error, so I can't really help you with that.
   -Paul
 


  _____  

From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Argentieri,
John-P63223
Sent: Friday, November 07, 2008 11:42 AM
To: [EMAIL PROTECTED]
Subject: Re: [osg-users] FLT Writer Duplicate Node Names?


Paul,
 
Is there a way that I can place multiple instances of an external .flt file
into another .flt file? I'm trying to use ProxyNode, but still getting these
errors:
 
Non primary record found as child. op=19
Non primary record found as child. op=19
Non primary record found as child. op=20
Non primary record found as child. op=20
 
Thanks,
John
 

  _____  

From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Paul Martz
Sent: Friday, November 07, 2008 12:51 PM
To: 'OpenSceneGraph Users'
Subject: Re: [osg-users] FLT Writer Duplicate Node Names?


The exporter dumps the Node name to the FLT record name, just as the
importer does the inverse operation. I don't believe there is any code to
check for and avoid duplicate node names.
 
I'd think it would be up to the application to specify unique Node names, as
the exporter has no other way to know what text should be written to the FLT
record name. I can see how it might be useful to have a "I don't care what
you name it, just make sure it's unique" mode. Currently, this doesn't
exist. You are welcome to add it.
   -Paul
 


  _____  

From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Argentieri,
John-P63223
Sent: Friday, November 07, 2008 8:41 AM
To: [EMAIL PROTECTED]
Subject: [osg-users] FLT Writer Duplicate Node Names?


Hello all.
 
Does the FLT writer create duplicate node names for nodes with multiple
transforms as parents? We're having trouble sharing a single model inside of
multiple transforms scattered about. Some older OpenFlight software we are
interfacing to does not like this. Any thoughts guys?
 
Thank you,
John Argentieri 
Software Engineer 
GENERAL DYNAMICS 
C4 Systems 
[EMAIL PROTECTED] 

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