Hi all!

We are having this issue as well in our simulation software, since we
are also rotating our smoke particles to add a nice motion the smoke.
Any idea when it will be fixed? Or does someone know of a workaround?

Kind regards,
Michael

***

Zsa Zsa Gabor  - "A man in love is incomplete until he has married.
Then he's finished."


2008/12/5 Michael Bach Jensen <[EMAIL PROTECTED]>:
> Hi Thom,
>
> Thanks for the detective work. The change you've suggested as causing
> the regression is r7961.
>
>   http://www.openscenegraph.org/projects/osg/changeset/7961
>
> It's six months since I code this so it's a bit cold a topic so off
> the top of my head I can't point to anything in a particular as being
> the cause of the problems.  I will have to sit down and step through
> the code.
>
> Thanks for pointing out that SmokeBox.osg reproduces the problem, with
> the problem in front of me it's very difficult to spot issues in code.
>
> Robert.
>
>
> On Tue, Nov 11, 2008 at 11:21 PM, Jolley, Thomas P
> <[EMAIL PROTECTED]> wrote:
>> Hi Robert,
>>
>> I've looked into this a little further.  It appears the changes you made to
>> ParticleSystem.cpp on March 17th is the reason for the behavior change.  I
>> don't have a solution yet other than backing out the changes.  I'm still
>> trying to understand what you're doing in the single_pass_render function
>> before coming up with a solution.
>>
>> I think this problem was mentioned in an earlier thread around May.
>> See
>> http://lists.openscenegraph.org/pipermail/osg-users-openscenegraph.org/2008-May/011595.html.
>>
>> To see the problem look at SmokeBox.osg with osgviewer (I'm using osg
>> 2.6.0).  The particles are rotating about the wrong axis (or at least a
>> different axis).
>>
>> ----
>> Tom Jolley
>>
>>
>> ________________________________
>> From: Jolley, Thomas P
>> Sent: Thursday, August 21, 2008 2:11 PM
>> To: OpenSceneGraph Users
>> Subject: Re: [osg-users] Particle system setInitialRotationalSpeedRange()
>>
>> Hi Erik,
>>
>> I noticed the same thing about a week ago while upgrading an application
>> from osg 1.0 to 2.4.  It was on my list of things to look into.
>>
>> ________________________________
>> From: Erik Johnson [EMAIL PROTECTED]
>> Sent: Thursday, August 21, 2008 10:30 AM
>> To: [email protected]
>> Subject: Re: [osg-users] Particle system setInitialRotationalSpeedRange()
>>
>> There is certainly a change in behavior, although I can't pinpoint the
>> change in code yet.
>>
>> Setting the rotational speed with (0, 0, 1):
>> OSG 2.2.0 - particles rotate like fans (pinwheels)
>> OSG 2.4.0 - particles rotate like a margarita blender (cork-screw)
>> OSG 2.6.0 - particles rotate like a margarita blender (cork-screw)
>>
>> I guess I'm just wondering if this is the expected behavior?  And I'm
>> surprised nobody has a problem with this.
>>
>> Thanks,
>> Erik
>>
>>
>>> Date: Thu, 21 Aug 2008 09:26:52 +0100
>>> From: "Robert Osfield" <[EMAIL PROTECTED]>
>>> Subject: Re: [osg-users] Particle system
>>>        setInitialRotationalSpeedRange()
>>> To: "OpenSceneGraph Users" <[email protected]>
>>> Message-ID:
>>>        <[EMAIL PROTECTED]>
>>> Content-Type: text/plain; charset=ISO-8859-1
>>>
>>> Hi Erik,
>>>
>>> osgParticle has hardly been touched between OSG-2.2 and 2.6.   Use svn
>>> log to check which files have changed.
>>>
>>> Robert.
>>>
>>> On Thu, Aug 21, 2008 at 1:07 AM, Erik Johnson <[EMAIL PROTECTED]>
>>> wrote:
>>> > Hi all,
>>> >
>>> > It seems to me, back in the OSG 2.2.x time frame, that I could set the
>>> > initial rotational velocity of the RadialShooter and have the particles
>>> > "pinwheel" around their center point, while maintaining their billboard
>>> > orientation and face the Camera.  Perhaps it was a rotation on the "Y"
>>> > axis.
>>> >
>>> > Nowadays with OSG 2.4/2.6, setting the rotational speed will cause the
>>> > particles to rotate relative to the world axis and not in the
>>> > camera-relative axis.
>>> >
>>> > Is this a bug? A feature?  Is it still posible to "pinwheel" a particle
>>> > around?  Does anyone use setInitialRotationalSpeedRange()?
>>> >
>>> > This was a cool effect which added a nice dimension to smoke plumes and
>>> > such.
>>> >
>>> > Thanks for any info!
>>> > -Erik Johnson
>>> >
>>> >
>>> > _______________________________________________
>>> > osg-users mailing list
>>> > [email protected]
>>> >
>>> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>> >
>>> >
>>>
>>
>>
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>>
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