Jason Daly wrote:
If it's RGB_ZERO, and transparency is specified as a color, I average the transparency color's RGB values and set the material's alpha to 1 minus the average (this is probably a best-effort kind of hack). If transparency is a texture (an alpha map), I ignore it, since it's not possible to support in fixed-function (at least I don't think it is).

Sorry, that should be "transparent" instead of "transparency" above.

--"J"

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