Sorry for the double post. It seems that the osgText::Text is the only object that refuses to be occluded.
________________________________ From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Argentieri, John-P63223 Sent: Thursday, December 18, 2008 3:37 PM To: osg-us...@openscenegraph.org Subject: [osg-users] Depth & Sorting Folks, I want a group of objects to have GL_DEPTH_TEST disabled, BUT I want them drawn in order from farthest to nearest. I tried putting them in a SORT_BACK_TO_FRONT RenderBin, but it's not working as planned. Do I need a custom osg::Depth? I want these objects to be drawn on top of EVERYTHING except for objects of the same type that are closer to the camera. Thanks for any ideas! John Argentieri Software Engineer GENERAL DYNAMICS C4 Systems john.argenti...@gdc4s.com "This email message is for the sole use of the intended recipient(s) and may contain GDC4S confidential or privileged information. Any unauthorized review, use, disclosure or distribution is prohibited. If you are not an intended recipient, please contact the sender by reply email and destroy all copies of the original message."
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