Hi Both

Thanks for the hints, ReadFileCallback defenatly seams like it would solve
most of my problem.

How do I determine if the file loaded was part of my terrain or another
specifik pagedLod dataset, and as such should be handled in the
filecallback?

Brgs.

Ralf Stokholm

2008/12/19 Maciej Krol <mack...@gmail.com>

> Hi Ralf, Christophe
>
> We use ReadFileCallback to modify requested nodes from database pager. It
> works fine, but make sure Your code is thread safe.
>
> Regards,
> Maciej
>
> 2008/12/18 christophe loustaunau <christophe.loustau...@gmail.com>
>
> Hi Ralf,
>>
>> look at ReadFileCallback in the example osgCallBack, it may be what you
>> wan't.
>>
>> Regards.
>>
>>   On Thu, Dec 18, 2008 at 2:20 PM, Ralf Stokholm <alfma...@arenalogic.com
>> > wrote:
>>
>>>   Hi List
>>>
>>> Is it possible to attach a callback to handle/modify loaded nodes in the
>>> database thread?
>>>
>>> Background:
>>>
>>> We are using VPB generatet terrain database in a delta3d application, to
>>> get the terrain mesh into our simulation we are using a cull visitor which
>>> takes care of loading loading and removing collision meshes from the physics
>>> engine when the accociatet node is generatet and removed.
>>>
>>> Even though this approach works well, it is rather slow and it annoys me
>>> that I have to dublikate bookkeeping which must already be implementet in
>>> the databasepager. I would also like to put the work in the database thread
>>> when possible.
>>>
>>> Is there any callbacks or similar for plugging in this code at the
>>> moment?
>>>
>>> Brgs.
>>>
>>> Ralf Stokholm.
>>> www.arenalogic.com
>>>
>>> _______________________________________________
>>> osg-users mailing list
>>> osg-users@lists.openscenegraph.org
>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>>
>>>
>>
>>
>> --
>> Christophe Loustaunau.
>>
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>>
>>
>
>
> --
> Regards,
> Maciej Krol
>
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