Thanks for the clarification, Robert!  My viewers are running in
SingleThreaded mode, so I should be OK, but it is definitely something
to keep in mind.

Cheers,
Morne


On Wed, Jan 21, 2009 at 1:01 PM, Robert Osfield
<[email protected]> wrote:
> Hi Morne,
>
> You can modify the scene graph in the event traversal, just like you
> can with the update traversal.  The only thing you need to be careful
> about is that if you are modifying StateSet (and its contents) and
> Drawables and their a rendering threads that are using these still
> running - this only happens for the DrawThreadPerContext and
> CullThreadPerCameraDrawThreadPerContext threading models.  The way to
> avoid the main thread doing the updates and the rendering thread(s)
> for overlapping is to make the StateSet and Drawable with a
> DataVariance of DYNAMIC.
>
> Robert.
>
> On Wed, Jan 21, 2009 at 12:41 PM, Morné Pistorius
> <[email protected]> wrote:
>> Hi all,
>>
>> I used to work under the rule of thumb to only ever modify my scene
>> using update callbacks, but scanning the lists I found reference
>> saying that modification anywhere outside the viewer.RenderTraversal()
>> is safe.  I just want to verify this: directly modifying my scene
>> graph in an eventhandler should be safe, right? And this should still
>> be safe if my scene is shared between multiple views (as in a
>> composite viewer), but not if my scene is shared between more than one
>> viewer window (assuming my viewers are created with a QGLWidget,
>> instead of a QWidget in which case it will be safe again).  I call
>> viewer.frame() on a QTimer evnet as in the OSG QtViewer examples.
>>
>> Have I got that right?
>>
>> Thanks!
>>
>> Morne
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