Sure, I'd like to try it. Thanks!

Ruqin

On Tue, Jan 27, 2009 at 11:04 AM, Chris Denham <[email protected]> wrote:

> Have you tried my earlier suggestion?....i.e.  adding a post render camera
> just above the dragger.
> Can be a bit fiddly to manage the scenegraph, so might be worth trying any
> other ideas first.
> But I can give you some code snippets if you want to try it.
> Chris.
>
> ----- Original Message ----- From: Ruqin Zhang
> To: Chris Denham ; [email protected]
> Sent: Tuesday, January 27, 2009 4:45 PM
>
> Subject: Re: [osg-users] Dragger rendering issue
>
>
> Thank you guys! I tried the idea of turning off the depth test. It works ok
> but not perfect. Just as Chris mentioned, there is some rendering problem of
> the dragger geometries. Anyone has idea of solving this problem? Thanks
> again!
>
> Ruqin
>
>
> On Tue, Jan 27, 2009 at 9:20 AM, Chris Denham <[email protected]>
> wrote:
>
> Hi Ruqin,
> Just wanted to add to this as Robert and JS suggested switching off the
> depth test for the dragger.
> I have actually tried that and found the results "less than ideal" for the
> normal dragger geometries.
> The problem is that the parts of the dragger geometries may not render
> correctly over each other with depth test off.
> Chris.
>
> ----- Original Message ----- From: "Chris Denham" <[email protected]>
> To: <[email protected]>
> Sent: Tuesday, January 27, 2009 9:33 AM
> Subject: Re: [osg-users] Dragger rendering issue
>
>
>
> Hi Ruqin,
> I had the same problem with Draggers, and the solution was to put the
> dragger object in the scenegraph below a post render camera.
> This works well for me as I can now also drag the selected object when it
> is behind other objects in the scene. To do this you may need a version of
> OSG later that 2.6 though, because I had some problems in relation to
> transforms and subgraph cameras which Robert helped me to fix.
> The other 'enhancement' I made was to add an autotransform node to keep the
> dragger geometry the same size on the screen regardless of the size/scale of
> the object.
> Chris.
>
>
> Date: Mon, 26 Jan 2009 17:47:44 -0600
> From: Ruqin Zhang <[email protected]>
> Subject: [osg-users] Dragger rendering issue
> To: OpenSceneGraph Users <[email protected]>
> Message-ID:
> <[email protected]>
> Content-Type: text/plain; charset="iso-8859-1"
>
> Hi,
>
>
> I got an issue about osgManipulator::dragger. When I set up a dragger,
> sometime it just hide (totally or partially) inside the selected object.
> So,
> I am wondering if there is some sort of way that I could always force the
> dragger rendered on top of the selected object to make it fully visible to
> user? Thanks a lot!
>
>
> Ruqin
>



-- 
Research Assistant
Human Computer Interaction Program
Virtual Reality Applications Center(VRAC)
Iowa State University
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