Hi Ulrich, thanks for answering too :)
Hi Davide, > > (...) > > That could be your problem right there... > especially when you're using lots of textures, shaders(!) and such. I think I'm doing something wrong or missing some important call while setting up the application. Or more probably misinterpreting the results. I was not using textures or shaders; the scene I was representing contains only 20 cubes and 20 spheres. > > What kind of setups are you comparing it against? I compared a Macbook core2Duo 2GHz, intel graphics with a dell dimension laptop, pentium 4 2.0GHz and nvidia graphics. What it is feeling strange to me is that there is almost no difference in performances if I use GLUT (like in the "osgviewerGLUT" example) but a huge difference if I use the plain osgviewer class (like in the "osgviewer" example) I'm setting up a very simple example to try to reproduce the problem with a single file, I will post it tomorrow morning as soon as I can access a windows machine Thanks!!Davide
_______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org