Well, I only need basic text features for now, but that really sounds 
interesting. Maybe in the future?

Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/


Le Wed, 04 Feb 2009 21:15:16 +0100, Jeremy Moles <[email protected]> a 
écrit:

> Hello all. Before I start hacking on osgWidget again full force (in
> preparation for OSG-2.9 or OSG-3.0) I wanted to continue peddling my
> wares here and generating interest in a different (BUT RELATED) project
> of mine called osgPango.
>
> Basically, I'm writing osgPango to achieve the following (in order):
>
>       1. TOP quality 2D fonts in OSG on all supported platforms.
>       2. A sophisticated layout/markup system for complicated text.
>       3. An extensible rendering backend that lets users create
>          callbacks for the actual "rendering" of the font character.
>       4. Speed, speed, and more speed.
>       5. Clean and intuitive API that exposes all elements of a body
>          of text (the position of each character, etc.)
>
> Goals 1, 2, and 3 are accomplished; 4 and 5 are debatable. Lets get
> started with some obligatory screenshots:
>
>       http://cubicool.plopbyte.net/osgPango-normal.png
>
> Here is some undecorated text (no shadows or outlines) showing one of
> Robert's posts from earlier this week. Notice how the text is justified
> to a certain width, and that it is no problem for osgPango to change
> font style or color midway through a sentence or word! Also notice the
> font quality, where no character is missing a pixel on any side and
> straight vertical lines are sharp and not "smudged" along two pixels.
>
>       http://cubicool.plopbyte.net/osgPango-shadow.png
>
> Same as the above screenshot, except that the paragraph width is
> shortened and there are now +1, +1 drop shadows (their offset is
> configurable).
>
>       http://cubicool.plopbyte.net/osgPango-outline.png
>
> Here we change our alignment to RIGHT and add 1px black outlines to the
> fonts.
>
> I'd like to get other people who need high-quality 2D fonts to start
> keeping an eye on osgPango so I can start seeing how folks want to use
> and extend it's feature set (where possible). I've tested it personally
> on Linux and Vista 64, but I'd need someone else to try it on Mac.
>
> (As an aside, it should use the ATSUI backend on Mac, giving some pretty
> nice font quality! It uses FreeType on Linux and ClearType on Windows;
> to get it compile on Windows I simply used the binaries from the GTK
> project)
>
> The main osgPango website is here:
>
>       http://osgpango.googlecode.com
>
> It won't be long before I consider it done (for me) and move back to
> osgWidget and start helping more with osgAnimation, so let me know soon
> if you're interested and need it to do something it doesn't. :)
>
> With time I hope to be able to get osgPango in the core and replace
> osgText, but we'll have to see. :) The advanced layout powers and
> pluggable rendering backends are two things it would be VERY hard to add
> to osgText.
>
> As far as speed is concerned, osgPango is currently just as fast as
> osgText for most normal usage, though obviously every time you change
> font families or color or size you introduce a state change. :)
> Placeholder code is also in place for someone to add a GLSL shader to do
> the multitexturing instead of the complicated osg::TexEnvCombine()
> object I currently use, and I'm sure we'd see some significant speed
> increases there as well (when effects are used or desired).
>
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

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