Hi All,

While updating my end user application from OSG 2.2.0 to 2.6.1, I noticed some 
bugs appearing onto osgParticle/ concerning the use of particle systems whose 
alignment is BILLBOARD : emitted particles seems to behave anymore as billboard 
sprites. Relinking with OSG successive versions, it seems that the bug appears 
as early as with OSG 2.4.x...

I just wanted to ask if some people have already stated this issue and maybe 
isolated the reason of this bug (maybe located into 
osgParticle::ParticleSystem::single_pass_render() implementation, that has 
moved since 2.2.0) ?

I also wanted to know one thing : has someone already tryed to use 
ParticleSystem with not emissive particles ?? 
I'm under the impression that lighting in the scene (ambient as well as 
diffuse) hasn't got proper effect onto rendered particles' sprites : they 
remain black even when sharply lighted in the scene. I've tryed (onto ancien 
2.2 implementation) to set/patch per vertex normal values (playing with 
osgParticle::Particle::render() and 
osgParticle::ParticleSystem::single_pass_render() implementation), but that 
didn't seem to properly solve the problem.... I wanted to ask if someone had a 
different approach in mind about a possible problem patching ?

Thanks !

Christophe
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