I've recently upgraded an old 3d viewer that was using OSG API version
1.2 to version 2.6.1. Oddly enough some databases that I was using with
the old viewer actually perform worse with the new version of the API.
For some reason the cull time on these databases is 1.5 to 2 times
higher on version 2.6.1 than it was on version 1.2. The scene graph node
structure is exactly the same, but the culling time has increased. Why
would that happen? Has anyone else seen this?

 

I can provide a small test case if anyone is interested in seeing what I
mean.

 

Thanks.

 

Alex

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