Thanks for the tip Art, 
This still doesn't work. I can load the model withouth problems, but when i 
attach a osg::Program to it, i still cant pass the texture to the shader 
(although i can get the texture by code and see tha it has been loaded in the 
Texture Unit 0). I also dont see much difference between the code you posted 
and mine (I also create the osg::Uniform).

This is very odd....

Thanks,

J.

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