Not sure where to send this. But I submitted the issue along with it's
resolution here
http://code.google.com/p/osgmodeling/issues/detail?id=1

HTH

--
Mathieu
O< ascii ribbon campaign - stop html mail - www.asciiribbon.org



2009/2/9 Jason Beverage <jasonbever...@gmail.com>:
> Hi Wang,
>
> Congrats on your release!  This library looks extremely useful.
>
> Jason
>
> On Mon, Nov 17, 2008 at 3:01 AM, Wang Rui <wangra...@gmail.com> wrote:
>>
>> Hi all,
>>
>> osgModeling, which is a library purposed to help generate parametric
>> curves and surfaces and implement kinds of polygon technologies, releases
>> its 0.1.1 version today. Please visit
>>
>>     http://code.google.com/p/osgmodeling/
>>
>> for the source tarball and the CHM help documentation (generated by
>> doxygen).
>>
>> You may also use svn command to check out the code:
>>    svn checkout http://osgmodeling.googlecode.com/svn/trunk osgmodeling
>>
>> New features:
>>
>> * New polygon mesh generator to convert any geometries to
>> vertices-edges-faces list.
>> * New subdivision classes to support Loop and Sqrt(3) methods to subdivide
>> polygon meshes.
>> * New normal generator to generate normal arrays using different mean
>> weights (MWE, MWA, MWSELR, MWAAT, MWELR, MWRELR).
>> * New osgdb_osgmodeling plugin for read/write osgModeling objects in .osg
>> files. Only a framework at present.
>> * Support for creating the document and .chm help file based on doxygen.
>>
>> The pictures attached are the subdivision levels of famous Stanford bunny
>> and a chess pawn. Original files are both low-polygon models and subdivided
>> to higher levels using Loop/Sqrt(3) methods. There are still some problems
>> with the implements of polygon subdivision, for example, texture coordinates
>> and color/fog arrays are not handled at present.
>>
>> I'm just planning for the next version 0.1.2, to add support for mesh
>> parameterization (which will do great help for texture mapping on complex
>> meshes), and finish designing the osgdb_osgModeling plugin. I'm also
>> thinking of implementing some more algorithms for the simplification and
>> triangle strips of polygons, as a supplement of current osgUtil classes.
>> What else do you think the library should add or improve? I may not have a
>> good blueprint of this modeling nodekit of OSG.
>>
>> Thanks for help and best wishes,
>>
>> Wang Rui
>> _______________________________________________
>> osg-users mailing list
>> osg-users@lists.openscenegraph.org
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>
>
>
> _______________________________________________
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>
_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to