Not sure where to send this. But I submitted the issue along with it's resolution here http://code.google.com/p/osgmodeling/issues/detail?id=1
HTH -- Mathieu O< ascii ribbon campaign - stop html mail - www.asciiribbon.org 2009/2/9 Jason Beverage <jasonbever...@gmail.com>: > Hi Wang, > > Congrats on your release! This library looks extremely useful. > > Jason > > On Mon, Nov 17, 2008 at 3:01 AM, Wang Rui <wangra...@gmail.com> wrote: >> >> Hi all, >> >> osgModeling, which is a library purposed to help generate parametric >> curves and surfaces and implement kinds of polygon technologies, releases >> its 0.1.1 version today. Please visit >> >> http://code.google.com/p/osgmodeling/ >> >> for the source tarball and the CHM help documentation (generated by >> doxygen). >> >> You may also use svn command to check out the code: >> svn checkout http://osgmodeling.googlecode.com/svn/trunk osgmodeling >> >> New features: >> >> * New polygon mesh generator to convert any geometries to >> vertices-edges-faces list. >> * New subdivision classes to support Loop and Sqrt(3) methods to subdivide >> polygon meshes. >> * New normal generator to generate normal arrays using different mean >> weights (MWE, MWA, MWSELR, MWAAT, MWELR, MWRELR). >> * New osgdb_osgmodeling plugin for read/write osgModeling objects in .osg >> files. Only a framework at present. >> * Support for creating the document and .chm help file based on doxygen. >> >> The pictures attached are the subdivision levels of famous Stanford bunny >> and a chess pawn. Original files are both low-polygon models and subdivided >> to higher levels using Loop/Sqrt(3) methods. There are still some problems >> with the implements of polygon subdivision, for example, texture coordinates >> and color/fog arrays are not handled at present. >> >> I'm just planning for the next version 0.1.2, to add support for mesh >> parameterization (which will do great help for texture mapping on complex >> meshes), and finish designing the osgdb_osgModeling plugin. I'm also >> thinking of implementing some more algorithms for the simplification and >> triangle strips of polygons, as a supplement of current osgUtil classes. >> What else do you think the library should add or improve? I may not have a >> good blueprint of this modeling nodekit of OSG. >> >> Thanks for help and best wishes, >> >> Wang Rui >> _______________________________________________ >> osg-users mailing list >> osg-users@lists.openscenegraph.org >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org