Hi Christophe,

Could you please modifiy one of the particle examples to reproduce the
problem, then others will be able to see first hand the problem you
are trying to address.  As a general note, lighting particles in a
conventional way is something I'd see as somewhat dubious.  The
particles aren't real geometry, rather image based rendering is used.

Robert.

On Fri, Feb 20, 2009 at 10:37 AM, Christophe.medard
<[email protected]> wrote:
> Hi All,
>
> Billboarding issues appearing with OSG 2.4.x onto particle systems is
> greatly fixed into OSG 2.8.0, however the issue concerning absence of
> influence of the lighting onto non emissive particle effects (that is
> present at least since osg 2.2.0) remains.
>
> Has someone else also stated this bug with maybe a working bypass correction
> for it ?
> (I tryed myself while back with osg 2.2.0 to set normals onto particles
> vertex at rendering, but that was an unsuccesful attempt to fix the lighting
> problem : particles remained invariably black).
>
> I'd be glad to know of any ideas about the reason or a way out of this
> problem.
>
> Christophe
>
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>
>
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