Hi Christophe, Could you please modifiy one of the particle examples to reproduce the problem, then others will be able to see first hand the problem you are trying to address. As a general note, lighting particles in a conventional way is something I'd see as somewhat dubious. The particles aren't real geometry, rather image based rendering is used.
Robert. On Fri, Feb 20, 2009 at 10:37 AM, Christophe.medard <[email protected]> wrote: > Hi All, > > Billboarding issues appearing with OSG 2.4.x onto particle systems is > greatly fixed into OSG 2.8.0, however the issue concerning absence of > influence of the lighting onto non emissive particle effects (that is > present at least since osg 2.2.0) remains. > > Has someone else also stated this bug with maybe a working bypass correction > for it ? > (I tryed myself while back with osg 2.2.0 to set normals onto particles > vertex at rendering, but that was an unsuccesful attempt to fix the lighting > problem : particles remained invariably black). > > I'd be glad to know of any ideas about the reason or a way out of this > problem. > > Christophe > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

