Hi Dieter,

Your use mixing of the use of views and master and slaves is rather
confusing.  The osgViewer approach is to separate both the
implementation and concept of View and Cameras, this is done to keep
clear what class does what, and when to use to different
configuration.

A single View "has a" master Camera, and a list of zero or more slave
Camera.  There is no such thing as a master View, or slave View, only
master Camera and slave Camera within a single View.

A single View is controlled by single CameraManipulator which controls
the master Camera, the slave Camera's within this view are then sync'd
relative to the master Camera on each frame.

An osgViewer::Viewer "is a" View, so has one master, and the ability
to have zero or more slave Camera, and only has a single
CameraManipulator.  This keeps the Viewer class quite straight
forward, yet still have the capability of doing power walls etc.

An osgViewer::CompositeViewer "has a" list of View, each View has it's
own master Camera, it's own slaves, it own CameraManipulator.

At your end you need to decide what type of viewer configuration you
need.  If it's just a single conceptual view then use Viewer, even if
you require an advanced display configuration as the slave cameras can
handle this.  If you have multiple conceptual views (i.e. the view
that two different viewpoints on the scene or two different scenes)
then use CompositeViewer.

Robert.


On Fri, Feb 20, 2009 at 10:39 AM, Dieter Pfeffer
<[email protected]> wrote:
> Hi
>
> I have 2 questions concerning multiple views with compositeviewer
>
> 1. when I have three views (1 master and two slaves) - is it possible to
> have the Trackballmanipulator over all three views (now I have the trackball
> only in the master view) ?
>
> 2. in another configuration I use  the trackballmanipulator in the master
> view and only picking in a slave view (see the attached image - picking in
> the top view); but when I switch off the slave view (topview), I don't have
> trackball functionality in the area of this view (upper right part of the
> window)
>
>
> Thanks
>
> Dieter
>
>
>
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