Hi all, I'm trying to stream high resolution images in real-time. My problem is that performance degenerate after some time; this is due to the complete occupation of the ram and to the slow process of loading an image in memory that is slower than the visualization frequency needed by my application.
In which classes is this process handled? Is there a manner to avoid (or to mitigate) this problem using a different approach? I remember that i have already seen this same argument in mailing list but, doing a search, I have not found what I'm searching for. Thanks in advance Francesco Argese ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=7280#7280 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

