Hi all,

I'm trying to stream high resolution images in real-time. My problem is that 
performance degenerate after some time; this is due to the complete occupation 
of the ram and to the slow process of loading an image in memory that is slower 
than the visualization frequency needed by my application.

In which classes is this process handled? Is there a manner to avoid (or to 
mitigate) this problem using a different approach?

I remember that i have already seen this same argument in mailing list but, 
doing a search, I have not found what I'm searching for.

Thanks in advance
Francesco Argese

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http://forum.openscenegraph.org/viewtopic.php?p=7280#7280





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