Hi Serge, Sounds like a driver bug to me. Try moving on to a different platform. Also try changing the RTT target to different types such as pbuffer or frame buffer.
Robert. On Tue, Feb 24, 2009 at 12:51 PM, Serge Lages <[email protected]> wrote: > Hi all, > > I am currently having trouble with a simple reflection shader and I hope > someone could help me. You can find attached : > > - C++ code setting the scene, the shaders and a RTT camera. > - Shaders (vertex and fragment) used to correctly project the reflected > texture produced by the RTT. > - A screenshot showing my problem... > > Currently everything works fine if I use 256x256 or 512x512 textures for the > RTT, but with bigger textures, the reflection starts to be erroneous (as we > can see in the screenshot). > > Anyone have any idea on what I am doing wrong ? I spend a full day trying to > figure out and I really start to be out of idea. :/ > Thanks in advance for any help ! > > -- > Serge Lages > http://www.tharsis-software.com > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

