Hi Serge,

Sounds like a driver bug to me.  Try moving on to a different
platform.  Also try changing the RTT target to different types such as
pbuffer or frame buffer.

Robert.

On Tue, Feb 24, 2009 at 12:51 PM, Serge Lages <[email protected]> wrote:
> Hi all,
>
> I am currently having trouble with a simple reflection shader and I hope
> someone could help me. You can find attached :
>
> - C++ code setting the scene, the shaders and a RTT camera.
> - Shaders (vertex and fragment) used to correctly project the reflected
> texture produced by the RTT.
> - A screenshot showing my problem...
>
> Currently everything works fine if I use 256x256 or 512x512 textures for the
> RTT, but with bigger textures, the reflection starts to be erroneous (as we
> can see in the screenshot).
>
> Anyone have any idea on what I am doing wrong ? I spend a full day trying to
> figure out and I really start to be out of idea. :/
> Thanks in advance for any help !
>
> --
> Serge Lages
> http://www.tharsis-software.com
>
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>
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