Hello, What's the best way to draw a sphere with the ability to color some of the surface's segments differently? What I'm trying to do ... I'd like to change the color of a given segment if it is intersected by a ray (leaving the rest of the sphere color the same).
I've used the osgSim::SphereSegment, but I don't think it allows for explicitly coloring a specified segment. It looks like the entire Surface is added as one drawable. Would be easy to change how the way the Surface drawable is added ... creating a different drawable for every segment ... and enabling them to be indexed by azimuth/elevation angle (or range)? I could start from scratch, but I was hoping to leverage osgSim::SphereSegment in some way. Any suggestions will be greatly appreciated! Thanks, Ben
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