Maybe I'm overlooking something simple, but I just don't seem to see it right 
off hand.  I'm using osgPPU to do multiple passes on a scene and I have the 
case where I need the result in two ways (I need both simultaneously):

1)  To the screen (done with UnitOut)
2)  To an osg::Image

Case #1 is obviously simple, but I'm having trouble with case #2.  I've tried 
writing a custom unit similar to that of UnitOutCapture without the save to 
disk, but the call to readImageFromCurrentTexture is extremely slow.  Is there 
a better way to do this?

Thanks,

Steve

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=7792#7792





_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to