Maybe I'm overlooking something simple, but I just don't seem to see it right off hand. I'm using osgPPU to do multiple passes on a scene and I have the case where I need the result in two ways (I need both simultaneously):
1) To the screen (done with UnitOut) 2) To an osg::Image Case #1 is obviously simple, but I'm having trouble with case #2. I've tried writing a custom unit similar to that of UnitOutCapture without the save to disk, but the call to readImageFromCurrentTexture is extremely slow. Is there a better way to do this? Thanks, Steve ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=7792#7792 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

