Thanks Brian, that makes sense. Is there a pre (or post) traversal callback that I can hook to make the changes, or must I manually mange the frame loop to make the changes?
Cory Brian R Hill wrote: > Cory, > > You can't modify the hierarchy during an active traversal - this will mess > up the traversal. You need to cache your updates and perform them between > traversals. > > Brian > > This is a PRIVATE message. If you are not the intended recipient, please > delete without copying and kindly advise us by e-mail of the mistake in > delivery. > NOTE: Regardless of content, this e-mail shall not operate to bind CSC to > any order or other contract unless pursuant to explicit written agreement > or government initiative expressly permitting the use of e-mail for such > purpose. • > [email protected] wrote: ----- > > To: OpenSceneGraph Users <[email protected]> > From: Cory Riddell <[email protected]> > Sent by: [email protected] > Date: 03/02/2009 02:45PM > Subject: [osg-users] modify children in node callback? > > In general, is it ok to modify child nodes in a node callback method? > That is, children of the node for which the callback was called? > > I assume it must be. If not, how do you add or remove nodes of a scene > graph while running? > > Cory > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

