Hello,

I wonder if there's still support for osgCal2.
I'm currently running into a problem where I believe that osgCal may not be doing something right:

void
HardwareMesh::releaseGLObjects(osg::State* state) const
{
   osg::Geometry::releaseGLObjects( state );
   mesh->displayLists->releaseDisplayLists( state );
}

The mesh looks like it's a shared object, and releasing its display lists kind of messes with the other instances of the same model. I haven't been able to update my subversion directory from the svn server, so does anyone know if it's still maintained?

And I know about osgAnimation as an alternative, but I don't think I have the time to migrate right now: I'd have to test everything again and I suppose I'd also have to export all animations into osgAnimation format instead of cal3d.

Laurent.
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