Hijackers!

Thanks a lot David and Robert, the problem was really in GL_TEXTURE_2D which 
must be replace by GL_RGB8 as David said.
The problem's fixed!

However, I'm quite confused, I believed GL_TEXTURE_2D was type of GLint and 
GL_RGB8 of GLenum...

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=8268#8268





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