Hijackers! Thanks a lot David and Robert, the problem was really in GL_TEXTURE_2D which must be replace by GL_RGB8 as David said. The problem's fixed!
However, I'm quite confused, I believed GL_TEXTURE_2D was type of GLint and GL_RGB8 of GLenum... ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=8268#8268 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

