An update: I forgot to say that I am rendering to a texture.
So basically what I do is the following: Code: osg::Camera* camera = new osg::Camera; ... camera->setComputeNearFarMode(osg::CullSettings::COMPUTE_NEAR_FAR_USING_BOUNDING_VOLUMES); ... camera->attach(.... , texture); When stepping through my application I noticed that for this camera no culling is performed. This is why the zNear / zFar is not changed. Now my new question: Is it possible to have automatic near / far plane computation for a render to texture pass somehow? ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=8467#8467 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

