paulo wrote:
Hi,

To use a mutipass I need to turn on blending. (at least with open gl)
Is it also needed with osgFX or is it automatic?

I tried adding a BlendEquation object to my stateset, but I could not figure 
out which symbolic constant corresponds to the gl functions

        glEnable(GL_BLEND);
        glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);


blendFunc = new osg::BlendFunc();
blendFunc->setFunction(osg::BlendFunc::SRC_ALPHA, osg::BlendFunc::ONE_MINUS_SRC_ALPHA);
stateSet->setMode(GL_BLEND, osg::StateAttribute::ON);
stateSet->setAttributeAndModes(blendFunc, osg::StateAttribute::ON);


--"J"
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