On Wed, Mar 25, 2009 at 9:58 AM, Martin Beckett <[email protected]> wrote: > Wang Rui, > Were you planning to extend osgModelling to include generating surfaces from > point clouds? > The current DelaunayTriangulator is a bit limited. It generates surfaces with > triangles that sometimes go through the surface, it seems to only be able to > handle convex shapes and you can't specify boundaries. > > Is anyone thinking of improving DelaunayTriangulator into a full surface > meshing tool? Should I look at making the GTS lib into a plugin? >
I've just wrapped up an app that uses GTS so I'll throw in my two cents. It's better than DelaunayTriangulator, but it's still very limited in its support of constraint edges. I ended up taking a hybrid approach I won't go into here. GTS is a better triangulator, though, so it might be worth wrapping. One problem is that it's very old school objected oriented C, which may not mesh well with OSG. Or my brain for that matter. Ow. -Steve Gifford > For closed surfaces this Poisson equation + octree approach works very well - > http://www.cs.jhu.edu/~misha/Code/ > (click on the horse for link to code and samples - the code is BSD/MIT > licenced) > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=9229#9229 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

