http://www.cs.unc.edu/~isenburg/sd/ is a streaming implementation of a 2/3D 
mesh generation (by the same team as Triangle).

It uses the fact that most point data is highly localised and so works on tiles 
individually then stitches them together, it streams points from the app and 
streams triangle meshes back without using a huge amount of memory.
It might be a better fit to OSG's architecture and VPB type applications?

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=9243#9243





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