http://www.cs.unc.edu/~isenburg/sd/ is a streaming implementation of a 2/3D mesh generation (by the same team as Triangle).
It uses the fact that most point data is highly localised and so works on tiles individually then stitches them together, it streams points from the app and streams triangle meshes back without using a huge amount of memory. It might be a better fit to OSG's architecture and VPB type applications? ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=9243#9243 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

