Hi,
thank you for your help.

Just another thing.

So if I have a osgFX that performs N passes, I can share the same stateset 
between all of them as I understand.

And then at the uniforms update callback I can set it's value according to the 
pass being executed? And for each pass they will have a different value right?

Thank you again.

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=9258#9258





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