Hello osg users,

I am trying to set the camera perspective projection to 'near' orthogonal. I achieve desired projection by setting the FOV to some low number (1.0). When the projection matrix is changed in this way, the scene is 'zoomed-in'. This means, that MatrixManipulator::home does also zoom-in and the scene does not fit to the view (using TrackBallManipulator). It is clear what happens, but how can I prevent the 'zooming' in the best way? I could apply some scaling factor to the MatrixManipulator, but this seems to me not a clean solution...

many thanks,
Tomas



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