Thanks.  I guess I don't know yet.  just getting started with it.

 

bob

 

From: [email protected]
[mailto:[email protected]] On Behalf Of Paul Martz
Sent: Tuesday, March 31, 2009 1:05 PM
To: 'OpenSceneGraph Users'
Subject: Re: [osg-users] design osg xray style viewer

 

Have you taken a look at osgVolume, or perhaps the depth peeling example? I
don't know whether you want true volume visualization, or just simple
transparency would suffice, so I'm directing you to both.

 

Paul Martz

Skew Matrix Software LLC

http://www.skew-matrix.com <http://www.skew-matrix.com/> 

+1 303 859 9466

 

 

  _____  

From: [email protected]
[mailto:[email protected]] On Behalf Of Bob Youmans
Sent: Tuesday, March 31, 2009 11:17 AM
To: [email protected]
Subject: [osg-users] design osg xray style viewer

Hello,

 

We are investigating the design of an app to produce images of geometry
objects where some objects are "inside" others, and we want a custom /
flexible algorithm to control the render color of the "hidden" objects,
using an X-ray analogy, where "shielding" / other data properties of some
geometry  nodes (i.e., the "shell") would be used to control the display of
other nodes (e.g., the "core").

 

We'd like to hear your opinions on the best methods to approach this using
osg.  Custom CullVisitor, Custom DrawCallback, GLSL / shader programming,
etc.?  Would separate geodes be preferable to light sources for the "rays?"
Are there existing similar applications?

 

Thanks in advance,

 

Bob Youmans

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