Hi Ravi,

I can confirm that the scaling problem seems now to be fixed using the
files attached. I've tested it both in the osgdepthpartition example
provided, and in a more complex scene with objects sizes covering more
than six orders of magnitude. The new code worked flawlessly. Thanks
for fixing this!

Pasquale

2009/4/1 Ravi Mathur <[email protected]>:
> Hey all,
>
> OK I have been away for a looong time, but still occasionally watching from
> a distance, and saw the bug people have reported about the
> DepthPartitionNode not handling scaled models properly.
>
> I believe this is now fixed ... I have attached the new
> DistanceAccumulator.cpp, along with a modified example file that uses a
> PositionAttitudeTransform to draw the Earth's orbit around the Sun.
>
> Also, I have seen Robert's posts about the DPN not being thread-friendly.
>  This is something that I will look into next.
>
> Thanks!
> Ravi
>
>
>
>
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>
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