Hi, given a 3d Point and i want to know the corresponding screenspace coordinates. given a osg::Vec3 p
do i have to do that this way? osg::vec3 result = p * viewer->getViewMatrix(); and then i just ignore z? Thank you. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=10412#10412 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

