It sounds like you're saying you only want to project the texture onto the visible part of a primitive, and not onto parts of a primitive that aren't visible. In that area, I assume you want something else.
Are you familiar with the depth map shadow algorithm? Wouldn't this do what you want? Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com +1 303 859 9466 -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Max Sent: Tuesday, April 21, 2009 7:28 AM To: [email protected] Subject: [osg-users] Projective texture mapping with occluders/ visibilitycomputation Hi, I'd like to develop a piece of code realizing projective texture mapping only on visible primitives from cameras in the scene. For now, I'm trying to understand how to realize a correct classical one, thus I'm not really working on it, but soon. Have you any idea on how I could do that PTM restricted to visible primitives? Thank you. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=10516#10516 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

