It sounds like you're saying you only want to project the texture onto the
visible part of a primitive, and not onto parts of a primitive that aren't
visible. In that area, I assume you want something else.

Are you familiar with the depth map shadow algorithm? Wouldn't this do what
you want?

Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com
+1 303 859 9466

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Max
Sent: Tuesday, April 21, 2009 7:28 AM
To: [email protected]
Subject: [osg-users] Projective texture mapping with occluders/
visibilitycomputation

Hi,

 I'd like to develop a piece of code realizing projective texture mapping
only on visible primitives from cameras in the scene.
 For now, I'm trying to understand how to realize a correct classical one,
thus I'm not really working on it, but soon.
 Have you any idea on how I could do that PTM restricted to visible
primitives?


Thank you.

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=10516#10516





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