After some brain-twisting, I did realize that even with z comparison off, OGL 
probably rejecting the skydome because it's beyond the far clip plane. I've 
been trying to
think of a way to fool this, but it seems like it is unavoidable.

  I wonder if there were somehow a callback you could apply somewhere that 
would hork with
the near/far clip, or if it's just easier to use multiple cameras at that point.

Chris 'Xenon' Hanson, omo sanza lettere                  Xenon
PixelSense Landsat processing now available!
"There is no Truth. There is only Perception. To Perceive is to Exist." - Xen
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