Followup: After some brain-twisting, I did realize that even with z comparison off, OGL is probably rejecting the skydome because it's beyond the far clip plane. I've been trying to think of a way to fool this, but it seems like it is unavoidable.
I wonder if there were somehow a callback you could apply somewhere that would hork with the near/far clip, or if it's just easier to use multiple cameras at that point. -- Chris 'Xenon' Hanson, omo sanza lettere Xenon AlphaPixel.com PixelSense Landsat processing now available! http://www.alphapixel.com/demos/ "There is no Truth. There is only Perception. To Perceive is to Exist." - Xen _______________________________________________ osg-users mailing list firstname.lastname@example.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org